Friday, 15 December 2017

Play Miniatures Games without Minis?! Yep!

THW games are playable with minis, but what if you don’t have any or want to try a new period without spending a lot of time or money buying and painting new ones?

Many of our  5150 titles include card stock color counters. You can play with them as they are or if you want, as I do, use this simple and easy way to enhance these counters.

These are for  the upcoming 5150: Hammer & Anvil. A standalone compatible game for vehicle combat in the 5150 universe. These are a bit different than our previous counters as all the stats for all the vehicles are printed on the counters. We'll be doing this going forward with our new games. Now let’s get started.

 Here's the card stock sheet of forty 1" counters for Hammer & Anvil. Each counter includes the type, name, movement rates, Armor Piercing Rating of its main gun, any machine guns it may have, and frontal, side and rear Armor Value. This stops you from having to refer to the book for vehicle stats.

 First you cut the counters out. I use a paper cutter for the rows, but scissors works great.

 Next I will be mounting them on 1", thick, mounting tape. I got mine at Amazon for less than $5, but you can find it at office stores and other places. This gives them more weight and durability.

 Here are all the counters mounted and ready to go.

Here they are on an All Things Zombie board game map. You can use board games if you have them, but I use mine on a table with terrain. 

Watch for Part 2 to see a detailed Bat Rep of
5150: Hammer & Anvil

Here's another way we'll be offering our games to be played without minis.

Friday, 1 December 2017

Weird War Zed - Where are the minis?

Weird War Zed is a quick to play and easy to learn, yet challenging, game. It's about a Special Air Service (SAS) section on a Mission to find and capture/kill the brilliant, but twisted, German Scientist - Herr Doktor. Along the way you'll run into German Soldiers, Zombies, and Werewolves. But what you won't run into are miniatures and terrain pieces.

Instead of miniatures we use color Poker size playing cards. This gets you into the game quickly, doesn't cost as much as using minis, and can be played on a small space. Want to use minis? You sure can and there are lots of manufacturers out there, starting with Rebel Minis, makers of fine 15mm figures.

Watch for our Bat Reps coming up next week,

Here's a sample fight on a 12" x 12" space using the cards found in Weird War Zed. The way the game is set up you'll never have more than 8 cards/minis on the table fighting at the same time.

Thursday, 30 November 2017

5150 Hammer & Anvil Coming Soon

5150 Hammer & Anvil, the companion book to 5150 Star Army 2nd Tour will be released in a couple of weeks. Hammer & Anvil covers vehicle warfare in the 5150 universe and has four Factions Lists - Gaea Prime, Free Companies, Hishen and Zhuh-Zhuh. 

Included is a complete Campaign System as well as 10  Missions for you to play. Hammer & Anvil is a stand alone game compatible with Star Army 2nd Tour.

Hammer & Anvil includes 40 full color paper vehicle and status counters that can be used to play the game.

Watch for step by step Bat Reps in the coming days.

Wednesday, 22 November 2017

Members only Black Friday Sale

Type in the coupon code


and get 25% off of your order. Offer good through Sunday the 26th.

Monday, 20 November 2017

5150 Bug Wars

Coming to Kickstarter in January, 5150 Bug Wars is the first of a number of joint projects from THW and Acheson Creations. Acheson Creations has a long history of quality minis and terrain pieces including a number of fulfilled Kickstarter projects. It's latest one being Kongo Afrika  compatible with Fortunes Won and Lost, Lemuria, and Mission St. Mary.

So what is 5150 Bug Wars? 15mm Bugs and Star Army figures along with a modular resin tunnel system. Here's a peak from a game we played at Millennium Con earlier this month.

Each player - there were six, had one Star and three Star Army Grunts. After a few turns above ground the Bug Hole was found. A quick roll of the dice produced 19 Bugs to face the 16 troopers.

 After a quick fight the Bugs withdrew with a couple of Grunts as casualties.

 Three of the players dropped into the first tunnel. Each tunnel piece is roughly 3"x 5".

 The Bugs fit three across. Each time you enter a new tunnel section roll to see what tunnel sections are adjacent and you resolve a PEF for each one.

 When meeting Bugs just place them in the adjacent section and roll to see who acts first. Shooting is easy, just roll for each trooper, total the number of Bugs killed or out of the fight, flip them over and tag them. Those left over, if they pass the Will to Fight Test, are moved into melee.

There are between 7 to 9 different tiles currently in the system with more being added for the Kickstarter, There are straight pieces, turns, T-junctions, egg chambers, dead ends, and more. With a tunnel hole section you can drop down levels.

When you reach a section with more than one opening you resolve a PEF for each section.

 This could result in Bugs coming at you from different directions.

 The Kickstarter will include BUGS, Star Army figures, tunnel sections and rules. 
Watch for news of 5150 Bug Wars and its companion game next month and in January.

Monday, 23 October 2017

The Clock's Ticking - 25% Off Sale Ending soon.

Use the coupon code   25off   and get 25% off of your total order. Sale ends October 31st...

Monday, 16 October 2017

10 Pre-Painted 1" pewter coins for sale.

10 1" pewter coins painted up in Gold, Silver, and Bronze. Three different coins in three different colors. Perfect for Edd's Pub and other fantasy games.

Only 7 sets left.  $10 each.

Wednesday, 11 October 2017

25% Off Sale - Now Live!

Use the coupon code


and take 25% off of your order. Great time to get the new stuff or catch up on your collection.

Thursday, 14 September 2017

NUTS 4th Edition and Compendium Now On Sale!

Any Fight...Anywhere... Any Time

The NUTS Compendium - the perfect compliment to NUTS. With NUTS and NUTS Compendium you can play any battle in WWII from anywhere and any time.

Two books... one price... that's all you need to fight WWII


Any Fight...Anywhere... Any Time

Thursday, 7 September 2017

Before Chain Reaction there was...Guns & Girls?!

Yep, back in 2002 the second set of rules we came out with was called Guns & Girls. The cover caused quite the stir back then. So much that I produced a replacement book called...Chain Reaction. 

New cover was a target with bullet holes and blood. That was okay.
YOU can download a free copy of it here. Great to see how the mechanics have evolved over 15 years...holy %$#*! 15 years!

Did you buy NUTS Final Version this year?

Well if you bought it through the THW website or RPGNow/Wargames Vault, we'll give you a free replacement of the new one coming out later this month. 

Wednesday, 6 September 2017

NUTS Compendium - What is it?


The NUTS Compendium contains a series of rules that can enhance and customize your NUTS games and campaigns, allowing you to run scenarios from the blazing hot deserts of North Africa to the frozen steppes of Russia. We’ve gathered the rules from all the supplements and scenario books and brought them together in one place. These are all optional rules; you do not need this book to play NUTS.
However, you must have the core NUTS game in order to use this book and a familiarity with the basic mechanics of those rules.
The rules in this book loosely follow the same organizational style as the NUTS rulebook.

All About the Story

How do you like your games? I like mine with a smaller number of figures and on a personal level. Personal level; what does that mean? Let me explain.
Each game I use the same figures for my squad and label them alphabetically. Now here’s where it gets personal.
I make the Leader, the Star, me. Then I name each of the individual figures – squad members – after my high school or college chums. Now the guy on point isn’t some non-descript figure, it’s Jerome. Now the figure going Out of the Fight or worse is one of my old friends. This puts my games into a different perspective and makes me think twice before sending them across an open field to face an MG 42.
Now that my games are personal, it’s more about the Story. About the exploits of me and my friends and that’s where NUTS Compendium really shines. By picking and choosing what rules to use with NUTS I can make the Story, my Story, as detailed as I want. I can even back off on using some of the rules when I want then add them back in at a later date. Why; because it’s my game.

What will your games be like?

Latest Updated Edition of NUTS Releasing This Month. Huh?

"You mean NUTS Compendium, right?"
Not exactly. After finishing off Compendium, the book that takes all the rules from all the NUTS supplements putting them into one book, we realized that NUTS could use an update. There's been 30+ titles written since the lat version of NUTS and the newer streamlined mechanics in them were screaming to be added to NUTS.

So the latest updated version of NUTS will be coming out at the same time as the NUTS Compendium. Everything you'll need  will be in the two books allowing you to play any time, any where in WWII.

Watch for the release later this month.

Want a sneak peek? Here's the TOC for Compendium.  Here's more about the Compendium.

Wednesday, 23 August 2017

Who's Eating the Chicken? - Lovecraft's Revenge AAR

Lovecraft's Revenge AAR

Excellent stuff, check it out.

NUTS AAR - Tank vs. Tank - How To Part Two - Finale

Part One

Here's Part Two of the How To tank AAR from NUTS Final Version.

The whole game took 15 minutes to play. Once you have played a few games you can play very quickly as the tables are easy to memorize. 
Now about the tables.

There are a few more tables than you will find in other rule sets. This is because we've made all THW games playable solo with mechanics that give you realistic results. No drawing cards to see when the enemy moves, or "making the best decision", and we limit the knowledge of what you will run into every game. It requires about three additional tables and some dice roiling, but the results speak for themselves. 

Tuesday, 22 August 2017

NUTS AAR - Tank vs. Tank - How To Part One

Here's a step by step How To using tanks. In NUTS each crew member of each vehicle has its own Rep (a number used to see how well he does his job) and a job. 

Tank Commander -  Direct the Driver how to move, take the In Sight - acquire the target, fire the AA MG when not buttoned up, and take the vehicle Crisis (morale ) Test.

Gunner - Fire the Main Gun and coaxial MG.

Loader - Reloads the Main Gun and clears or reloads the coaxial MG.

Driver - Takes the Run Over and Lose Control Driving Tests when needed.

Bow Gunner - Operates the Hull MG.

If casualties occur, crew members may be forced to switch positions, often doing two or more jobs at the same time.

Once the opposing forces are out of side, the activation phase for the active side ends an d we go to the next group. In this case, the 2nd PEF. 

Part 2